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Bring The Magic Home

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A Service Concept Proposal for the 21st Century Universal Studios 

Our new service proposes a new magic wand that can be used for interaction in the studio and extends the journey to home. Each wand has a unique RFID chip inside. Pairing the wand with the customer's account allows the wand to serve as a personal identity that interaction points can recognize in the studio. 

Client

Universal Studios, Wizarding World

Duration

8 Weeks

Team

Wenjing Zhang

Yihui Wang

Shijie Luo

Mo Zhou

Role

Team Lead

Research

Service Mapping

Visualization

Our story started from a question:

How could AI (artificial intelligence) shape the future of theme parks?

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We went through a collaborative path:
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We propose an AI-based service concept:

Bring Visitors Back

Journey

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Bring The Magic Home

App Design

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Personalized Experience

Data Flows and AI

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Process

Process

01

Secondary Research
Knowledge Mapping

Starting from theme parks, we thought about how to implement AI into theme parks in different departments and made a knowledge map to gain a basic understanding of them.

Among all the secondary research results, we identify the personalization opportunity based on three parts of the system: 1. various visitors of Universal Studios, 2. multiple entertainment activities at Universal Studios, and 3. idealized and advertised experience.

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Secondary Research 01

02

Primary Research
Semantic Research

We conducted semantic research to figure out how visitors picture their current journey and ideal experience in the future. The words enriched our expectations about future design. 91.4% results are positive. People are expecting magic and an immersive experience.

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Social Media Ethnology

Limited by our team size and experience, we did not have an overall idea of how the journey in Universal Studios looked. Thus, we watched over 50 video logs on social media, concluded their journeys case by case, and created a drafted journey map by collecting information from those vlogs. Social Media ethnography broke the limitation of our perception and enriched our understanding of the entire visiting journey.

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In-Depth Interview and Current Journey Mapping

Team members watched over 50 Vlogs about Universal Studios and conducted a draft journey reflecting visitors’ actual experiences. Then we invited 6 participants who have Universal Studio experience to join us to map their current journeys, including the most exciting and frustrating part.

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Insights

1. No single representative journey, but actions in different orders.

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2. People love scenes restoring from the movie.

"It restored the plot of the movie."

"... immersive experience for me ..."

"... especially restored, just like the movie."

"... as a student from Hogwarts."

3. People are looking for more magic feelings and feel disappointed.

"... Spoiler ... There are many vlogs online ... "

"... there could be more interaction ... "

"It disappointed me. There were no surprises ..."

4. App is only for logistic use: payment, map, virtual line, ticket, and food ordering.

Primary Research 02

03

Co-Creation Workshop
Purpose

To evaluate the ideas generated from our research, we ran a workshop to gather feedback from visitors of Universal Studios.

Agenda
  • 5 Min   - What are we doing now?

  • 15 Min - Visiting wizarding world together 

  • 10 Min - Price our attractions

  • 15 Min - Rose, bud, thord

  • 15 Min - Let’s make it better together

Intro of our project, our research insights

A journey of our designs and current attractions

A price game showing participants' preference

Reasons for participants' preference

Ideation with workshop participants

Price Game

In the price game, every participant played the role of visitor. We guided them through their journey at Universal studios, introducing the attractions in posters, including our designs and several current attractions.

Since everyone had 20 Harry Potter dollars, they could decide how much money they were willing to spend on each attraction individually after the guided journey. Based on the price they gave, our team quickly identified which attractions were popular and did they like our designs.


In the following discussion, "rose, bud, sword," we gathered more information about everyone's preference.

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Insights

10 Participants joined our workshop, priced each attraction, gave us reasons why and why not, and shared their inspiring thoughts from visitors' perspectives.

They like

  • interactions in the park

  • scenes restored from movies

They don't like

  • too much phone usage

  • ignored by employees

  • waiting in a long line

Potentials

  • battling with wands like characters

  •  surprises

Co-creation Workshop 03

Design

Metaverse of Universal Studios

Our new service proposes a new magic wand that can be used for interaction in the studio and extends the journey to your home.

 

Each wand has a unique RFID chip inside. Pairing your wand with the customer's account allows the wand to serve as a personal identity that interaction points can recognize in the studio.

The customer's account can collect all the magic footprints in the studio for customers who purchased this service. Meanwhile, there's are level system within the app, and the wand and app allow the customer to "practice the magic at home" (interaction game). Their level will go up as they practice the magic, which will lead to whole different interactions they visit the studio next time.

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Design
Metaverse Of Universal Studios 01
Extend Magic Journey To Home

The wand and app allow the customer to "practice the magic at home" (interaction game).

There is a level system within the app. The level will keep growing when customers finish their profiles and practice magic. The app always provides magic tutorials in the text before they start, and AR animation tutorials during the practice.

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App
Set Up Profile
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Explore Magic
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Practice Magic
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Personalized Experience

To enhance the "magical" experience and surprise, our team utilize AI technology to create a personalized experience. Below is the AI framework we proposed. After the system collects the basic information, the system will transform the basic information into characteristics that the AI system can identify. Finally, the AI system will use these characteristics to provide personal experiences for different customers.

AI Framework
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Data Flows
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